PacketDispatchBenchmark.DispatchWithoutListeners
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除此之外我还加了一个设计:NPC 的对话会以 JSON 格式返回一条隐藏信息,也就是 AI 回复的是双通道,system_content 是告诉系统这次对话是否增减了亲密度或属性值,role_content 参数是玩家看的 NPC 的对话内容,这样既不破坏沉浸感,又能实现属性同步。。新收录的资料对此有专业解读
And we still have a few renegades working inside the system—at schools, publishing houses, media outlets, etc.—who bravely resist the dumbing down. God bless ‘em.,更多细节参见PDF资料
What we find is that it’s a lot more than 999 out of 1,000 are pretty good, especially when you pair it with a really good set of designers and a good team that’s brainstorming with the system. And then once you get to a decent idea at a decent fidelity, or a couple of different ideas, you can take them and use the AI to simulate focus groups and simulate play test labs. Then you can have real humans doing play test labs as well, and get a better idea and a second opinion on how good the ideas are. Basically, it just kind of turbocharges this whole process where, in the past, maybe we could take one or two things to that full prototype phase; now, we can take 10 or 20 things to that full prototype phase. And I just think we have a richer selection and better idea about what the audience ultimately wants at the end.