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As the dismantle example above demonstrates, there’s a significant amount of core gameplay systems where the underlying logic is contained exclusively in the backend. The Unreal game client knows nothing about how item dismantle operations work, only how to prepare the backend HTTP request and interpret the corresponding response.

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}The 200 status code is present in the response so that the game client code can interpret this as a standard HTTP success response. The actual content of the response shows all the side effects of the action that the client needs to handle. The removal of the aspect item, the addition of the spirit dust, and the changes to the quest state. After dismantling the item, one out of the two objectives on this quest is now complete.

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