I genuinely believe making games without a big "do everything" engine can be easier, more fun, and often less overhead. I am not making a "do everything" game and I do not need 90% of the features these engines provide. I am very particular about how my games feel and look, and how I interact with my tools. I often find the default feature implementations in large engines like Unity so lacking I end up writing my own anyway. Eventually, my projects end up being mostly my own tools and systems, and the engine becomes just a vehicle for a nice UI and some rendering...
After deduplication we go from 19 824 352 to just 6 250 regexes, out of which 6 057 were valid when parsed by Node.js. That's some duplication! It might be stemming from the same form occurring in many places (say, a footer with a subscription form for a mailing list), and it's probably aggravated slightly by the fact that I count multiple occurrences in the same tag.
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在 AI 大模型公司动辄以“烧钱换增长”的叙事里,MiniMAX 的 2025 财报显得格外刺眼:一边是营收翻倍、海外攻城略地,一边是账面净亏损飙升至 18.7 亿美元。它到底是高速扩张的行业样本,还是资本催生的幻影?。PDF资料是该领域的重要参考